Playable — four players
Emoji Blast
Mobile arcade shooting game
Drawn entirely in emoji. One phone shows a QR code, up to four scan it, and they are all in the same game — on a stage that reads the weather where you are playing.
- Phones in one game
- 4
- Build steps, scripts, servers
- 0
- Ships to choose from
- 16
01
You join by pointing a camera at a code.
One phone opens a room and puts a QR code on the screen; the others scan it, or type the six characters under it. No app, no account, no install — and no console in the room.
02
The host's phone is the truth.
Enemies are computed on one device and streamed to the others fifteen times a second, while each player's own ship stays local — so controls never wait for the network.
03
The stage knows where you are playing.
It reads the weather at the player's location and shifts the stage to match, so the game never runs out and two people in two cities are not playing the same evening.
Where it belongs
- Four people in a room with their own phones One screen shows the code, the rest scan it, and the room is the console.
- A branded game that ships as a folder A brand's characters in place of the emoji, delivered as static files any host can serve.
- A daily reason to come back A stage a whole market plays on the same day, and a score card worth sending to somebody.
- Input
- Up to four phones, a finger dragging on each; a keyboard on a desktop
- Output
- The same world on every screen; lives and the boss's health are shared
- Runs on
- Plain JavaScript modules · Canvas · Web Audio · WebRTC data channels
- Made
- 2026, by our founder, with AI coding agents
Bring this to something you are building.
What we would need from you is the characters, and the reason to come back tomorrow. We reply from New York.